Unreal Engine 4 Virtual Reality Projects
eBook Details:
- Paperback: 632 pages
- Publisher: WOW! eBook (April 30, 2019)
- Language: English
- ISBN-10: 1789132878
- ISBN-13: 978-1789132878
eBook Description:
Unreal Engine 4 Virtual Reality Projects: Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more
Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it’s a perfect tool for designers, artists, and engineers to realize their visions in VR.
This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you’ll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You’ll then move on to create user interfaces in 3D space, use the editor’s VR mode to build environments directly in VR, and profile/optimize worlds you’ve built. Finally, you’ll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.
- Understand design principles and concepts for building VR applications
- Set up your development environment with Unreal Blueprints and C++
- Create a player character with several locomotion schemes
- Evaluate and solve performance problems in VR to maintain high frame rates
- Display mono and stereo videos in VR
- Extend Unreal Engine’s capabilities using various plugins
Throughout, this Unreal Engine 4 Virtual Reality Projects book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.