Practical Game Design, Second Edition
eBook Details:
- Paperback: 446 pages
- Publisher: WOW! eBook; 2nd edition (August 18, 2023)
- Language: English
- ISBN-10: 1803245158
- ISBN-13: 978-1803245157
eBook Description:
Practical Game Design, 2nd Edition: Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms
If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.
The Practical Game Design, Second Edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility.
- Define the scope and structure of a game project
- Conceptualize a game idea and present it to others
- Design gameplay systems and communicate them clearly and thoroughly
- Build and validate engaging game mechanics
- Design successful games as a service and prepare them for live operations
- Improve the quality of a game through playtesting and meticulous polishing
By the end of this Practical Game Design, 2nd Edition book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.