Lean Game Development, 2nd Edition
eBook Details:
- Paperback: 312 pages
- Publisher: WOW! eBook; 2nd edition (December 30, 2023)
- Language: English
- ISBN-10: 148429842X
- ISBN-13: 978-1484298428
eBook Description:
Lean Game Development: Apply Lean Frameworks to the Process of Game Development, 2nd Edition
Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This Lean Game Development, 2nd Edition updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI.
You’ll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas.
What You’ll Learn
- Study lean and agile methodologies to enhance the game development process
- Find out how to improve the way game productions define value and iterate over it
- Apply development strategies to enrich the game development process
Lean Game Development, 2nd Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio’s financial goals.