Category: Game Development
eBook Details: Paperback: 234 pages Publisher: WOW! eBook; 1st edition (September 26, 2019) Language: English ISBN-10: 1484250729 ISBN-13: 978-1484250723 eBook Description: Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua walks you through the user interface of the Amazon...
eBook Details: Paperback: 242 pages Publisher: WOW! eBook (March 29, 2019) Language: English ISBN-10: 1789349338 ISBN-13: 978-1789349337 eBook Description: Hands-On Game Development Patterns with Unity 2019: Write maintainable, fault-tolerant, and cleaner game codes by understanding the standard development patterns and battle-tested practices Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine’s unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns. The book begins by explaining Unity Engine’s architecture and...
Game Development Patterns with Unity 2019 [Video] English | MP4 | AVC 1920×1080 | AAC 48KHz 2ch | 3h 16m | 820 MB eLearning | Skill level: All Levels Game Development Patterns with Unity 2019 [Video]: Utilize common patterns to solve common problems to write clean and modular code quickly and efficiently Use the singleton pattern effectively to keep your runtime organized Build modularly to speed up development and improve code reuse Create designer-friendly components with the Unity Events system and scriptable objects Design your game with the Model-View-Controller pattern, and reduce the code needed to adapt to different input...
eBook Details: Paperback: 532 pages Publisher: WOW! eBook; 1st edition (October 10, 2019) Language: English ISBN-10: 1484250095 ISBN-13: 978-1484250099 eBook Description: Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language: A project-driven, comprehensive guide to GameMaker Studio 2 Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic...
eBook Details: Paperback: 659 pages Publisher: WOW! eBook (February 7, 2019) Language: English ISBN-10: 1942878540 ISBN-13: 978-1942878544 eBook Description: Metal by Tutorials: Beginning game engine development with Metal: Build your own low-level game engine in Metal!: Up to date for iOS 12, Xcode 10.2.1 & Swift 5 Metal is a unified application programming interface (API) for the graphics processing unit, or GPU. It’s unified because it applies to both 3D graphics and data-parallel computation paradigms. Metal is a low-level API because it provides programmers near-direct access to the GPU. Finally, Metal is a low-overhead API because it reduces the central processing unit (CPU) cost...