Category: Game Development

Blender 3D By Example – Second Edition 3

Blender 3D By Example – Second Edition

eBook Details: Paperback: 658 pages Publisher: WOW! eBook (May 29, 2020) Language: English ISBN-10: 178961256X ISBN-13: 978-1789612561 eBook Description: Blender 3D By Example, 2nd Edition: Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you’ll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This Blender 2.8 By Example, 2nd...

C# and Unity by Example: 20+ Mini Game Development Projects [Video] 1

C# and Unity by Example: 20+ Mini Game Development Projects [Video]

C# and Unity by Example: 20+ Mini Game Development Projects [Video] English | MP4 | AVC 1920×1080 | AAC 48KHz 2ch | 13h 12m | 2.44 GB eLearning | Skill level: All Levels C# and Unity by Example: 20+ Mini Game Development Projects [Video]: Get to grips with Unity game development by building over 20 mini projects using Unity and C# The Unity game engine is free and easy to learn and has excellent documentation. Equipped with Unity game development skills and knowledge of C# scripting, you will be able to build impressive games easily. Suitable for beginners, this course...

Beginning PBR Texturing 0

Beginning PBR Texturing

eBook Details: Paperback: 281 pages Publisher: WOW! eBook; 1st edition (May 21, 2020) Language: English ISBN-10: 1484258983 ISBN-13: 978-1484258989 eBook Description: Beginning PBR Texturing: Learn Physically Based Rendering with Allegorithmic’s Substance Painter Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered....

Enterprise Augmented Reality Projects 2

Enterprise Augmented Reality Projects

eBook Details: Paperback: 388 pages Publisher: WOW! eBook (December 20, 2019) Language: English ISBN-10: 1789807409 ISBN-13: 978-1789807400 eBook Description: Enterprise Augmented Reality Projects: Design end-to-end AR solutions for domains such as marketing, retail, manufacturing, tourism, automation, and training Augmented Reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you’ll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing...

Beginning Unreal Game Development 1

Beginning Unreal Game Development

eBook Details: Paperback: 389 pages Publisher: WOW! eBook; 1st edition (February 15, 2020) Language: English ISBN-10: 1484256387 ISBN-13: 978-1484256381 eBook Description: Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile. Beginning Unreal Game Development steers you through the fundamentals of game...