Category: Game Development

GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games 0

GameMaker Fundamentals

eBook Details: Paperback: 431 pages Publisher: WOW! eBook (November 13, 2022) Language: English ISBN-10: 1484287126 ISBN-13: 978-1484287125 eBook Description: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough...

Unity Networking Fundamentals: Creating Multiplayer Games with Unity 0

Unity Networking Fundamentals

eBook Details: Paperback: 292 pages Publisher: WOW! eBook (November 14, 2021) Language: English ISBN-10: 1484273575 ISBN-13: 978-1484273579 eBook Description: Unity Networking Fundamentals: Creating Multiplayer Games with Unity Learn the fundamentals of networking with Unity 2022 and C# 11. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze...

Exploring Game Mechanics 1

Exploring Game Mechanics

eBook Details: Paperback: 210 pages Publisher: WOW! eBook (January 7, 2023) Language: English ISBN-10: 1484288726 ISBN-13: 978-1484288726 eBook Description: Exploring Game Mechanics: Principles and Techniques to Make Fun, Engaging Games Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This Exploring Game Mechanics book is your pocket-sized guide to designing interesting and engaging mechanics for any type of game. Discover the key elements that make gameplay immersive and entertaining Develop players and NPCs through customization and levelling up Gain insight into the tried-and-tested concepts behind modern-day games Exploring Game Mechanics...

Reimagining Characters with Unreal Engine's MetaHuman Creator 0

Reimagining Characters with Unreal Engine’s MetaHuman Creator

eBook Details: Paperback: 356 pages Publisher: WOW! eBook (December 29, 2022) Language: English ISBN-10: 1801817723 ISBN-13: 978-1801817721 eBook Description: Reimagining Characters with Unreal Engine’s MetaHuman Creator: Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to...

Learning C# by Developing Games with Unity, 7th Edition 1

Learning C# by Developing Games with Unity – Seventh Edition

eBook Details: Paperback: 458 pages Publisher: WOW! eBook; 7th edition (November 29, 2022) Language: English ISBN-10: 1837636877 ISBN-13: 978-1837636877 eBook Description: Learning C# by Developing Games with Unity, 7th Edition: Learn C# programming from scratch using Unity 2022 as a fun and accessible entry point with this updated edition of the bestselling series It’s the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That’s where this Learning C# by Developing Games with Unity, 7th Edition book can help you as a new programmer! Harrison Ferrone, in this Learning C# by Developing...