3ds Max 2011 Bible (with eBook + Book Extras in DVD)
eBook Details:
- Paperback: 1312 pages
- Publisher: WOW! eBook; 1st edition (August 10, 2010)
- Language: English
- ISBN-10: 0470617772
- ISBN-13: 978-0470617779
eBook Description:
3ds Max 2011 Bible
Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world’s most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max 2011 Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software’s latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application.
- Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials
- 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists
- Includes a companion DVD with a searchable, full-color version of the 3ds Max 2011 Bible, as well as customizable models and textures
3ds Max 2011 Bible: Updated version of the bestselling 3ds Max book on the market
The only comprehensive reference-tutorial on 3ds Max, it’s no wonder the 3ds Max 2011 Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators.
From the Back Cover
3ds Max 2011 Bible: Covers both 3ds Max 2011 and 3ds Max 2011 Design
3ds Max 2011 Bible: The best book on 3ds Max, no contest
If you need just one all-encompassing guide to all things 3ds Max, this book is it. Whether you’re a beginner looking for 3D basics or a full-fledged animator seeking creative new ways to catch everyone’s attention, it’s all here. Packed with over a thousand pages of professional tips, loads of savvy advice, and more than 150 step-by-step tutorials, this book will soon have you using 3ds Max like a pro.
- Quickly rig and animate complex characters using the CAT system
- Paint maps in the viewport using layers with the improved Viewport Canvas
- Render previews in a fraction of the time with the Quicksilver Hardware Renderer
- Use the Object Paint system to quickly position objects in the scene
- Import, edit, and export CAD models using the SAT file format
- Work with material nodes in the new Slate Material Editor
What’s on the DVD?
You’ll find before-and-after example files for every tutorial in the book. The DVD also includes:
- Unique new models and textures that you can customize for your own designs
- A searchable PDF of the book
System Requirements: See the DVD appendix for details and complete system requirements.
Also in the Book
- A 16-page, full-color insert showcases cutting-edge work from 3ds Max artists
Animate a walking dinosaur
Add CAT muscle objects
Paint with objects
DVD Included!
- Trial version of 3ds Max
- Examples and content from the book
- Models and textures you can customize
- Searchable PDF of the book
Full-color Insert
- 16-page, full-color insert with cutting-edge examples
Get up to speed right away with Quick Start
Think lights, cameras, action and create!
Render scenes with Quicksilver speed
About the Author
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including ten previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6, 7, and 8 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and five editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
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